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 WolfX

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sswolf
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PostSubject: WolfX    Thu Nov 29, 2012 8:31 pm

RTCW 1.5 is being developed.

NOTE: An update has been released http://repository.rtcwx.com/wolfX/0.6.2/update.exe
Install in Wolfx folder.
If you don't have the game, install it from the link below first, then update it!


The main goal of the project is at first place - improved client/server side security as well as improved graphics, hd textures, bloom, higher resolutions & high speed downloads.

The list of changes is really long and its just about to grow.
http://repository.rtcwx.com/wolfX/changelog.txt

Still thats a test version as later on, a lot of features are planned, including newton physics (ability to manipulate entities etc in game) & other stuff.

How to install -

Download:

Windows: http://repository.rtcwx.com/wolfX/wolfx_installer.exe

1.Start the exe and install it wherever you want (but NOT in your RTCW folder!) like a separated game.
2.Take mp_pak0.pk3 and pak0.pk3 from your RTCW main and copy them into WolfX main.
3.Go to www.rtcwx.com and register. After your registration is validated, go to game account and download your key, place it in WolfX main. (Make sure you have quitted the game before placing the key!)
4.Play!

Common questions & answers

Q.When I try to connect, the game gets in endless counting of awaiting gamestate/connection, why is this?
A.Most likely you have an invalid key in your main, or you just did not downloaded the one from rtcwx.
Note: Quit the game before putting the key in main!

Q.The server I'm trying to enter runs a custom map and it doesn't let me download it.
A.Kill the game then start it again, open console and type \cl_allowdownload 1. Then write it again but without the value and hit enter, make sure its at 1.
Same for cl_wwwdownload.
Also make sure you run the game as administrator.
Otherwise you can download the maps you need manually from rtcwx.

Q.When I launch the game, the menus and everything else is bugged and in one big mess.
A.You lack essential files, you need ONLY mp_pak0 and pak0 (two files) from your RTCW main into WolfX main. Do not put any other packs.

Q.I'm trying to connect to a server but it returns me with msg "cannot load hunkusage.dat"
A.For win7/vista, make sure you run the game with administrator rights.

About porting cfgs from 1.0 -

Avoid editing rendering cvars (r_), everything else is fine.
The most of the crosshair & hud cvars can be edited in the main menu directly.

Have fun


_______________________________________
http://eeh-rtcw.tk/

Ah, yes, mere infantry - poor beggars...


Last edited by sswolf on Sun Jan 20, 2013 4:06 pm; edited 19 times in total
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hutchy

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PostSubject: Re: WolfX    Thu Nov 29, 2012 11:34 pm

What is it xd

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Ub3rM3
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PostSubject: Re: WolfX    Fri Nov 30, 2012 6:53 am

no idea
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sswolf
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PostSubject: Re: WolfX    Fri Nov 30, 2012 12:17 pm

A new version of rtcw.

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Ub3rM3
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PostSubject: Re: WolfX    Fri Nov 30, 2012 6:56 pm

more info please?
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sswolf
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PostSubject: Re: WolfX    Fri Nov 30, 2012 8:49 pm

Some improved graphics, tweaking is limited, new ban system, fast downloads... over 900 changes... idk them all, gna wait for the next release.

Read the readme.

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Gr3cO
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PostSubject: Re: WolfX    Sat Dec 01, 2012 2:43 pm

sounds interesting
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PostSubject: Re: WolfX    Sat Dec 01, 2012 10:54 pm

dosen't work for me. did everything copy that pk3 file's to main folder and when im joining the server it showing an error xD
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sswolf
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PostSubject: Re: WolfX    Sun Dec 02, 2012 1:58 am

What error?

Console > cl_allowdownload 1

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PostSubject: Re: WolfX    Sun Dec 02, 2012 2:15 pm

i know that to do xD downloaded all things and than joining server and an error, ill post it later, its sth about pk3 files.
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Ub3rM3
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PostSubject: Re: WolfX    Sun Dec 02, 2012 4:23 pm

well i think its fine the way we play it, but lets see what it brings us in the future..
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Olli
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PostSubject: Re: WolfX    Sun Dec 02, 2012 5:38 pm

Thats the problem. All think in that way and thats why never anything new get into rtcw...

Btw Im thinking the same

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PostSubject: Re: WolfX    Thu Dec 06, 2012 5:33 pm

Hey,

Saw this and thought I should give a replay.

WolfX is meant as a next generation of rtcw. I guess you could call it 1.5 since primary it will be more a fork then anything, but if things will proceed it will slowly start evolving in enhanced standalone version. Idea is not to stray out of what rtcw is but enrich it with new features and bring it more up to date with modern times while staying true to it self and not try to be something it isn't like a totaly new gameplay/style. It has a slow start but it's moving steadily.

It's currently in alpha stage and while stable it's still buggy..tho it's being worked on. And for the info, once it's public source code will be released so bugs can be fixed by community as well as modders can easily add their own features etc...

If you wonder why you should switch to it once it's stable..it's quite easy to answer, besides features (brief list bellow), actual development and constant improvment, you wont need to deal with cheaters and various tards like you do now..at least not in this shape, if that's not good enough to switch, then dunno what is.


BRIEF LIST OF CHANGES:
(For the sake of the post I'll address main stuff and briefly comment it)
======================
Quote :

- IPv6 support - for future gaming.
- HTTP downloads - so servers can run custom maps.. 10mb map takes around 3-5 sec to download etc.
- MySQL support - Mods can write directly to database, etc if coded stats can be written directly to database after round ends and instantly visible on site etc..
- Unified user base;
-> To play on servers that are streaming players have to register on forum and generate serial and obtain guid.
-> Streaming servers ban by guid not IP.
-> Caught cheaters are banned from all streaming servers by a click of a button once cheat is confirmed.
-> Various methods are used to prevent multi accounts to bypass ban.
-> Min (and Max) Guid age support so servers can only allow users that have GUID's older then X days to play, which means if cheater duplicates account, they wont be able to play on that server till account is X days old and then banned again, thus wait again x days. Max guid is so owners can run noob friendly servers and disallow any 'veterans' to enter. Later on it will be coded on forum to track guid (players) over all streaming servers.

- Master server is actual so no patching needed.

- Upgrade handling
-> With each new version it prevents people to play on older version..
This ensures there's not another 1.0 ver. 1.4 community separation but
instead all play the same thing..

- Goldrush, DeathMatch & Sniper Mod are now default gametypes;
-> Meaning users can see in ingame browser list what type server is running and filter out ones they don't want etc..

- MySQL based banning and ignoring support (for streaming servers).
-> Users can be permanently ignored by admin or banned from server using their GUID instead of relaying on IP's that shift randomly (dynamic ones) as well as usually trap innocent players in range.

- Basic DeathMatch options (settings-cvars) are available so server can be configured more to typical 1.0 DM settings
-> Stuff like drop reload, dropping weapons, clips per classes etc..

- Some of known abusove cvars are now limited so there's no BS anymore.. Brief list:
-> cl_timenudge = removed (there's antilag..)
-> cl_maxpackets can only be set between 40 and 100 (may raise value to 125 for 1=1)
-> centerview = is removed (sniper recoil was reduced to cope with it)
-> cg_shadows can only be set between 0 and 1
-> r_mapOverBrightBits, r_intensity..are locked between 0 and 2
-> m_pitch is locked between +/-.015 and +/-.022
-> com_maxFPS is locked to max 125 (can be set to 333 with cheat mode enabled for etc TJ servers..)

Various fixes:
- DrDOS attack is fixed (it lagged server that was attacked)
- TimeScale attack is fixed
- InfoBoom attack is fixed
- Download exploit is fixed
- ...

- Some of OSP stuff is in by default, etc;
-> Reinforcement offset (for competitive obj gaming)
-> Colored crosshairs
-> Announcers
-> Blood hit removal
-> Pause/Unpause (buggy atm)
-> ...
-> Specs lock and ready system will be added soon etc..

New enhancements (defaults from main - released source code):
-> Poison and smoke were ported from ET.
-> Fixed psyhics
-> Admins (and ref) as in 1.0 etc..
-> Hitsounds
-> Enemy radar (for dead ungibed players in DM)
-> GEOIP for country flags
-> Various cvars to make game more like main (OSP)/Shrub 1.4 style or
or more closer to 1.0 Obj/DM style..

Etc etc.. there's more but post is long as it is.

And what's planned for later on..
- VOIP,
- SDL port
- Graphic update (later on)
- Newton psyhics
- ...
And maybe if one day assets are rewriten (player models, textures..) so it can be used as a standalone and fully distributed without any license (Piracy) problems, game may be also ported to browser game - so people can play over browser or run it normaly as now..


Tho all this depends out of community. No matter the outcome I'll probably work on it, even if no one plays, because I'm doing it for fun and as a hobby..tho if project would actually want to succeed, then community feedback as well as testing even in unstable/buggy states is essential..tho it's really up to community what it wants. You can all play in 1.0 where it's doomed to stay what it is now with less and less players and no new ones coming..or you can give it a try with something new that has a new shiny armor but beats with same heart and has the same soul as game we all like. Your call really. ;>

LaterZ,

Nate











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PostSubject: Re: WolfX    Tue Dec 18, 2012 5:24 pm

cool idear, even if it wont work out with this community ;) head up bro!
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sswolf
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PostSubject: Re: WolfX    Wed Dec 19, 2012 5:04 pm

Newest version - http://repository.rtcwx.com/wolfX/release.txt
Installation - http://repository.rtcwx.com/Installation.txt
Changelog - http://repository.rtcwx.com/wolfX/changelog.txt

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Ah, yes, mere infantry - poor beggars...
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PostSubject: Re: WolfX    Sat Dec 22, 2012 11:26 am

tested it, its pretty cool, you shud give it a try guys ;)
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PostSubject: Re: WolfX    Mon Dec 24, 2012 1:17 am






















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high
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PostSubject: Re: WolfX    Mon Dec 24, 2012 10:46 am

Hmmm looks cool it's like Wolf has received a totally new software engine, awesome graphics for such an old game updates ftw, I might give it a try soon

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PostSubject: Re: WolfX    Tue Dec 25, 2012 4:33 pm

Played with Homez and Pentagram few rounds. Liked it very much
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PostSubject: Re: WolfX    Tue Dec 25, 2012 5:15 pm

hmmm ill try to test it :D

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PostSubject: Re: WolfX    Tue Dec 25, 2012 6:04 pm


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Ah, yes, mere infantry - poor beggars...
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PostSubject: Re: WolfX    Sat Dec 29, 2012 3:35 am

Looks great! I'll deffenetly try it out :)
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PostSubject: Re: WolfX    Sat Dec 29, 2012 4:44 am

Also make a note on that, the hitboxes there are nomral so you hit where you aim, not like 1.0 s4ndmod.

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PostSubject: Re: WolfX    Sat Dec 29, 2012 12:48 pm

wow druid posted something XD

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PostSubject: Re: WolfX    Sat Dec 29, 2012 1:18 pm

download it fuckers i want to play with you >.<
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